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SLCC General Catalog

Game Design & Development CP

Certificate of Proficiency
25-28 credits minimum

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Program Description

Students who elect to pursue a Certificate of Proficiency Game Development will prepare themselves for entry level work in a related profession. Game Development technical artists find varied careers in the creation of digital 2D and 3D art and animation in the video game, film, broadcast, visual effects, mobile, and internet industries.

Career Opportunities

Upon completion of program, students may qualify for work as assistants or junior technical artists in various media fields using motion graphics or post production visual effects.

Transfer/Articulation Information

This certificate is currently not transferable to four year institutions; however, some of the General Education components are transferable. The Visual Art & Design Department is committed to general and pre-professional programs and some credit may be granted by receiving institutions on a per case basis.

Classes in this certificate will create a stackable credential that may be continued as an AS or AAS within the SLCC Visual Art and Design Department

Program Entry Requirements

Required: High School Diploma or equivalent

Recommended: Artistic and technical aptitude, familiarity with traditional drawing, Photoshop, Math, and basic programming helpful.

Pre-requisite ART courses must be passed with a grade of “C” or better. Students cannot continue in advanced courses when the prerequisite for that class has not been satisfied with a “C” grade or better.

Grant project participants will be tested by the Department of Workforce Services (DWS) and Salt Lake Community College (SLCC).

Total Program/Course Fees

Approximately $500 depending on chosen electives.

Fees are used for maintenance and upgrade of:

  • Computers, software and supplies
    • Servers, hosting, and storage space
    • Traditional Animation lab
    • Model fees and supplies

Estimated Cost for Students

In addition to tuition and fees, and depending on chosen electives, animation students may expect to pay an estimated $1000 for books and supplies needed for class projects and portfolio development in this program.

Note: This program is not eligible for financial aid.

Estimated Time to Completion

The Animation Emphasis is very rigorous and drawing intensive. If students follow Recommended Sequence, completion time is three semesters.

Specialized Accreditation

Successful completion of ART 1690 course should provide the student with the ability to complete the test for Foundation Level Test Certification. (not currently offered at SLCC, in development).

Complete The Following Core Courses (8 Credit Hours):






ART 1620 Intro to Animation 2 F
ART 1800 Digital Media Essentials 4 A
ART 1850 Portfolio/Career Preparation 2 F, Sp

Two 2000 level courses in School of Arts Communications & New Media


Complete The Following Major Courses (16 Credit Hours):






ART 1680 Game Dev 3 Sp ART 1800 (may be taken concurrently)
ART 1690 Game Testing 1 F ART 1680
ART 2630 Intro to 3D Modeling 3 F, Sp Coreq: ART 1800 (for Certificates)
ART 2640 Intro to 3D Animation 3 F, Sp ART 2630, ART 1620
ART 2680 Game Assets & Prod 3 F, Sp ART 1680, ART 2640, & (CSIS 1350 or 1850)


Complete 1 Of The Following Programming Courses (2-4 Credit Hours):






CSIS 1850 Obj OrientProg/VArts 2 F, Sp ART 1800
CSIS 1350 Apps and Applets 4 F, Sp none


Complete 1 of The Following Specialization Courses (2-3 Credit Hours):*






ART 1660 Storyboarding 3 Sp ART 1110, ART 1620
ART 1670 Character Animation 3 F ART 1620 or ART 2640
ART 2050 Vis Dev & Char Design 2 F ART 1120, ART 1260
ART 2650 3D Char Design & Rigging 3 Sp ART 2640
ART 2665 3D Lighting & Rendering 3 F ART 2630
MUSC 2570 Game Audio 3 F, Sp MUSC 1515
Sample Schedule

1st Year Schedule

1st Semester – Fall


2nd Semester – Spring


ART 1620


ART 1680


ART 1800


CSIS Elective


ART 2630


ART 2640


Art Elective






2nd Year Schedule

3rd Semester – Fall




ART 1850




ART 2680




ART 1690










Advising Notes

*Each course may only be used once to fulfill a visual art elective, specialization elective, animation elective, or general education distribution area requirement, unless the course is repeated and is repeatable for credit.

Students should work with faculty advisor to choose electives and projects carefully to develop a working competency of both the art and technologies involved in at least one specific area of the discipline. Some courses may require prerequisites not required for completion of the program and not listed in the Recommended Sequence or degree requirements. Students wishing to take those courses should plan on extra time to complete the prerequisites.

Students who need to take preparatory classes to meet the requirements of first semester courses should plan on extra time to complete the program.

It is the student’s responsibility to examine each course description for details of prerequisite classes. Those prerequisites must be satisfied before the designated class may be taken. All prerequisite courses must be completed with a C or better grade in order to continue in the program. A student may be dropped from a class if the prerequisite has not been completed. If progress is not deemed satisfactory, students will be counseled and/or given probationary status.

Note: Students or professionals wishing to register for a class in which a prerequisite class is required but has not been taken, should contact the instructor about acquiring possible approval to register for the class.

Students should check the semester class schedule online for availability and modifications caused by varying enrollment. Required departmental classes are not offered every semester. To graduate in three semesters, students are encouraged to follow the Recommended Sequence.

Not all Visual Art and Design (ART) classes may be audited. This is especially true for any Visual Art and Design class that has a prerequisite (see course catalog for list of prerequisite classes). Auditing a prerequisite course does not guarantee that the student has mastered the required skills needed for the next level class. Some Visual Art and Design classes that have a prerequisite may be audited if the student can demonstrate an appropriate skill level to the instructor before registering for the class. Students wishing to audit any Visual Art and Design (ART) class without officially completing a prerequisite class (with a ‘C’ grade or better) must obtain signed permission from the instructor or email authorization before registering for the class. Visual Art and Design (ART) classes that do not have a prerequisite may be audited as per the Auditing Classes guidelines listed in the SLCC catalog.

All students enrolled in the Visual Art & Design program automatically become members of SkillsUSA, sponsor of the Professional Development Program (PDP). This program is designed to promote leadership, communication, problem solving and skills necessary for employment. Students are encouraged to participate in competitions in their area of specialization.

For information on clubs or organizations within the Visual Art & Design Department, contact the advisor or instructors in the individual areas of specialization.

Additional Program Notes

For information about Academic Links, Learning/Tutoring, Financial Information, General Resources, Services for Students, Student Life, Health & Recreation, Campus Life and other important information (Disclosures, Student Code of Conduct, Policies/Procedures, and Student Records, etc.) visit the Student Resources website.

Program Student Learning Outcomes

Related College-Wide Student Learning Outcomes


  1. Acquire substantive knowledge
  2. Communicate effectively
  3. Develop quantitative literacies
  4. Think critically and creatively
  5. Develop knowledge and skills to be civically engaged
  6. Develop the knowledge and skills to work with others in a professional and constructive manner
  7. Develop computer and information literacy
  • Demonstrate a competent application of foundation drawing, story, animation, & visual design skills.

1, 2, 4

  • Application of conceptual principles, theories, mechanics, interaction & interface design in game play.

1, 2, 3, 4,

  • Engage in collaborative production development practices and interdisciplinary experiences.

1, 2, 4, 5

  • Exhibit a working competency of both the arts & technologies involved in at least one specific area of the games production discipline.

1, 2, 4

Salt Lake Community College

4600 South Redwood Road Salt Lake City, UT 84123
Student Services hours: M-Th: 7 am - 7 pm; Fr 7 am - 4:30 pm
Enrollment Info: 801-957-4073

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